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...Huh. What if the primary requirement to keep copyright was to use them? I.E. In order to keep your copyright for a series, you had to keep making games for that series, or it became public domain? Not sure this is a good idea, but it's an interesting one. :/
@Angle I guess occupancy and use for copyright *sort of* makes sense.

@Angle On the other hand, I'm not entirely convinced, and I think patents are still a problem.

@Rock Oh, this doesn't even approach being a solution for the patent mess. :/

@Angle I think best case scenario, companies eventually release their shit and get their heads out of their asses.

Worst case scenario, creative industries now have an arbitrary labor sink dedicated to the contemporary equivalent of direct-to-video sequels ala Land Before Time number umpteen-trillion.

@KawaSeadrake Yeah that's what I was worried about. And of course, what counts? Does a five dollar minigame count, or is that not sufficient? :/

@Angle Not the best idea - most folx have one work of art that breaks through (like my book). Even if I produced more books in the series, there's no guarantee anyone would buy it and any shop would promote it.

@Aradia Mmm, yeah it wouldn't work very well for indie artists. :/

@Angle How about we get a small cut of royalties the first year of a work's release and then universal basic income for the rest of our lives to fund our further work?

@Aradia Haha yeah, that does sound pretty good. XD

@Angle
Just get rid of Intellectual property and artificial scarcity

@jonkroe Eh, I do think there are some places for it? But yeah, overall the current system is pretty shitty. :/

What are the good places for intellectual property?

@hypolite rewarding people for putting their time and energy into it, and giving creators some measure of control over their work. :/

But no idea is unique, not to an individual, and certainly not to a corporation. And small scale creators always get the short end of the stick anyway, so removing intellectual property rights would harm them less (if any) than large scale content rights hoarders.

@hypolite Eh, theres a difference between worrying about them publishing knock offs of your creation and them publishing the exact same thing. Or copying it wholesale, in the case of a book. :/

What if you're too poor to enforce your intellectual rights anyway? What if you sell your rights for pennies with your back against the wall? That's why I'm saying small creators get the short end of the stick. Yes, there are success stories of writers who got an honest publishing deal and could start living off their work through intellectual rights, but what about the hundreds or thousands who can't? Might as well make writing a hobby altogether and make books/films cheaper.

Of course this would fit more nicely with UBI, but so far intellectual rights have been doing more harm than good (patent trolls, patent wars, business secrecy). The entire computing industry currently relies on free software already, I feel like this isn't that much of a stretch.

Would incentivize poor sequels, or DLC shenanigans, remastered version of forgettable games, etc...